This course will complete your skills as a seasoned iOS developer by making you proficient with advanced layout, data persistance, communication with servers, and asynchronous programming. This training is also ideal for developers who want to upgrade their existing skills to iOS 6, XCode 4 and Storyboards.
This course is intended for Object-C developers who want to expand their knowledge and skills for creating applications running on the iPad, iPhone or iPod Touch.
Participants of this course should have good knowledge of the Objective-C programming language and have used XCode. Basic knowledge of iOS development with XCode is also required. The U2U course UiOSC or equivalent is a prerequisite.
You'll learn how to make optimal use of the limited available screen estate, for example when the user switches from portrait to landscape view... We will look at Struts and Springs, but also at the new AutoSize functionality introduced in iOS 6.
If one view can no longer contain all the information that you want to show, extra views can become necessary. We discuss how to switch between content views.
A table view presents a scrollable list of items that may be divided into sections, and are often used for hierarchical navigation.
You'll explore the additional features that help to create apps that better utilize the iPad screen size and usage patterns.
Creating user-customizable applications means managing, saving and using user settings.
iOS has a set of tools and frameworks for storing, accessing, and sharing data. Core Data is a data modeling framework, while SQLite is perfect for low-level relational database work. Apps can share data using a URL-based system that works across all of iOS. iOS apps even have access to a device’s global data such as contacts in the Address Book, and photos in the Photo Library.
How about storying your data in the cloud? This will automatically make the data available on all your devices
Because an iPad or iPhone screen can detect multiple touches at the same time and track them independently, apps are able to detect a wide range of gestures, giving the user power that goes beyond classical user interfaces. In this module you will learn about gesture recognizers and even how to build your own.
This module discusses the various ways to consume web services in an iOS applicatoin.
Getting around with your mobile device simply makes sense. With Core Location you can always determine where you are and with Map Kit you can display this using a detailed map.
Anything that takes more than a few seconds could make your application appear slow and unresponsive. You don't want that, your customers neither, so in this module we look at Blocks and Grand Central Dispatch, which allow you to easily hand off long running tasks to iOS.